Doom and the Masters of Evil, while the sequel followed the plot of Marvel's original “Civil War” storyline. Ultimate Alliance allowed up to four players to team-up to defeat Dr.
RELATED: Spider-Man PS4 Story Trailer Introduces Silver Sableįeaturing over 140 characters, 2006’s Marvel: Ultimate Alliance and 2008’s sequel, Marvel: Ultimate Alliance 2, were action role-playing video games originally developed for consoles and published by Activision. Previously, 2013’s Deadpool followed the same path on its way to being delisted, though Activision did make an announcement prior for that game. There had been some speculation on ResetERA that the removal was about to occur, given a recent price drop on both games, but no official statement has been issued by Activision or Marvel. RELATED: Marvel: Future Fight Adds Deadpool, Domino, Releases Soundtrack on iTunes Video game publisher Activision has removed Marvel: Ultimate Alliance and Ultimate Alliance 2 from all modern gaming platforms.Īs first reported in a Reddit thread, the action role-playing games Marvel: Ultimate Alliance and Marvel: Ultimate Alliance 2 have been delisted from gaming platforms, including the Microsoft Store, the PlayStation store and Steam. Then again, that's why I like his voice.The multiverse just got a little less crowded. The action-adventure Marvel: Ultimate Alliance and its sequel, MUA2, were recently re-released, which should have been happy newsthe originals were. but I play on the PC so I can include the 360 & PSP.
Also has the worst costume choices in the entire game (Can you spot the difference). All of Cam Clarke's voices (the guy who voiced Thor) are pretty much over-the-top like that, though. Marvel Ultimate Alliance: Favorite Characters. Lets start with the good in this game: there are 10 playable Marvel characters. I've been tempted, in Fallout3, to eliminate the voice-overs entirely, and just rely on the subtitles. Marvel Ultimate Alliance isnt just bad for a superhero title, its one of the worst handheld games ever made. But he and Blade are the only two that got on my nerves, whereas, almost all of the voice acting in Fallout 3 and Oblivion are just bad. Haven't played FO3 yet.Īll I really know is that my brother and I started playing Ultimate Alliance and right about when Thor was informing us of his godhood we exchanged the universal look of bad voice acting and began to laugh uncontrollably. I was a little upset that they killed Patrick Stewart so quickly, though. Oblivion's VA never really got under my skin, although I never got very far in Oblivion. Oblivion and Fallout 3 have terrible voice acting, Marvel: Ultimate Alliance doesn't seem as bad to me. Snowblind made a great graphics engine, and then took it online, to be sure, but the BGDA2 team took the gameplay in a better direction. Playing both, I was constantly hit by design decisions that made BGDA2 the better product.
Nothing better than finding kickass equipment that you can't use "Golly, that sword looks just too complicated to swing, and I can't figure out how to fit these boots on."
And level requirements on equipment, to balance online and offline play, that's a hoot. And thank goodness CoN didn't have those goofy character specific sidequests that added some backstory and unique dungeons. And the stupid pressure-sensitive aiming, but yelling at you when you try to block with a bow - much better than the BGDA2 solution of using Block to plant your feet and aim your bow. Like, keeping finite "arrows" because that's a jolly fun game mechanic.
Norrath, IMO, was a better game in just about every respect - and I never played it online. The developers of BGDA went on to make Norrath and it showed.